Session 12

After some posturing and huffing and puffing, a castle was built on the ruins that were the Stag Lord’s lair. Having almost forgotten about the owlbear still trapped in the castle, the new Murican lords went down to dispatch the wretched creature. They dispatched the vile creature and built a house and shop in their new capital city. The shop was for Oleg and Svetlana to hawk their goods.

Explored the surrounding area in the kingdom and happened upon some stuck gnomes. They were chased by kobolds and their wagon was stuck in the mud trying to cross the river. The ponies moving the cart were very shaken by this kobold attack and had to be calmed by Moxwell before getting them unstuck. To say thanks, the gnomes gave the party ‘tude and food. The gnomes also let the party see their map, showing the Murican leaders that there was a haunted tower, some river crossings, and a lizard man camp.

After some more ‘sploring, the Murican envoy happened upon a dispute between some fey creatures “Nixies” and some Lumberjack looking fellas. Their leader, Corax, said that their ‘jacking crew happened upon these beautiful coachwood trees and began chopping them down. After a bit of ‘jacking the trees, the Nixies attacked. Interestingly enough, it looked like 2 of the lumberjacks were on the side of the Fey. Remembering that there was a thicket of coachwood trees near where they faced the Taetzelwyrms, the Murican envoy directed the lumberjacks to the less Nixie infested woods.

2 of the ‘jackers were under a spell of the Nixie’s design. To free these 2 Nixie-slaves,the party promised to help the Nixies replace the fallen trees with “feather token” trees. (Magic items making a tree appear). The Nixie told the Muricans that they might find some tree tokens if they talk to a local dryad who might help.

It was a short Trek to the Dryad’s tree, and the Muricans sighed knowing that this type of wild goose quest was definitely one of the burdens of forging a new nation. The dryad said that she could help give the party the tokens they seeked if they could destroy a Scythe-tree to the south. This carnivorous plant was destroying the local flora and fauna, and needed a bit of pruning.

After some searching, the party happened upon a small clearing with a gnarly blackened tree. After moving in, the branches lashed out at the adventurers, doing damage. Angered by this, blayze yelled “I hate trees!” and crashed into the tree slashing wildly. Halungalum utlized his burning hands ability to wound the tree, while Moxwell provided necessary healing. Clayboyne too joined in the the slashing. After a long and arduous battle, the tree was felled, and revealed a cache of treasure under its roots.

There were various magical items and a necromatic magical robe known as the “Robe of Bones”. Loot was parceled out, and the party headed back to the dryad with the good news. The dryad was pleased with the developments, and promised to help keep watch over the area. After recieving the feather tokens, the party returned to the ticked off nixie. After handing over 5 of the 6 tokens, the Nixie too promised to look after part of the forest. She would guard the areas around the river and keep and eye out for fishy developments.

Session 11

Having defeated the stag lord and cleared out the castle of its inhabitants, the RoM decided to follow the wishes of Nettles, the water guy and place the body of the stag lord in the river. Having his wish granted, Nettles gave the group the gift a weird magical pole arm and some crappy armor. Starloco Marcoco, saddened by the murder of his new basement dwelling druid boyfriend, decided to leave the Revolutionaries of Murica and head to Restov. He was to tell the lords of the land of the deeds of the RoM, and regale the men with stories of our bravery.

As a sign of their gratitude, these “Lords of the Land” allowed the humble group of adventurers to found their kingdom. It was time for the adventurers to figure out what roles they would take up in this new-born country.

Moxwell, the most charismatic and affable in the group, would become the king. The General of the new army would by the group’s fighter, Blayze. Hal would become the kingdom’s new Grand Diplomat, using his oracular skills to help with the new kingdom’s international relations. Clayboyne would become the group’s new Marshal, and he thus began calling himself “Walker, Green Belt Ranger”. Jerenda couldn’t really decide what she wanted to be, so she took on the role of Spymaster.

Huzzah! For bringing back Falgrim Sneed back alive, Kesten granted the party 4 free masterwork weapons. Clayboyne claimed a masterwork aldori dueling sword, Jerenda claimed a masterwork scimitar, our glorious leader Moxwell wanted a small gnome hook hammer, and Blayze asked for a cold iron masterwork Kukri.

Kingdom building began, the country of Murica was founded on 11 September 2012. The Stag Lord’s former base became the new capitol city, Valor!

Session 10

Fought and defeated stag lord in epic fashion. Snuck into his chamber from the back and defeated the staggy lord by greasing him up and kicking him onto the ground.

Loot was distributed. Many cool things were gotten. Multiple magical items, including the stag lords helm (bonus to ranged attack 1x per day, 2 to perception) a magical composite longbow (2 strength), some masterwork armors and weapons, a +1 rapier, and a +1 longsword, some potions and shit. While loot was being counted and distributed, our fearless “leader” Moxwell decided to go off to the basement to explore. This was a bad idea. He was beset upon by a ravenous wolverine! A swarm of spiders appeared, and a large ant attacked him from behind. In the immortal words of Admiral Ackbar “It’s a trap!”.

Moxwell was in trouble, and he used his ghost sound to mimic a group of men yelling “I am down here!” Excited at the prospect of a group of men in the basement, Sterk Co. Markatco jumped up and headed down the stairs. The rest of the group followed. Turns out there was an evil druid shacking up in the basement, and he was very angry about the invasion of his basement home. After a quick battle he was dispatched, and the party was relieved that they weren’t dead because they hadn’t had a chance to rest between large battles.

Session 9

The group followed the river to the edge of the green belt, where the lair of the stag lord was located (according to that rambling scary man creature). The keen eyes of blade and clayboyne spotted some guards watching over the wooden palisades on the outskirts of the bandit lair. The plan was laid to have the bard (Marco starko) dress up as a bandit, and the fighter (Blayze) would pose as his bodyguard. Meanwhile, the ranger would sneak up the boulder laden path to the side.

The plan went in to action and failed miserably on both fronts. At the top of the boulder laden path, the ranger was beset upon by 4 zombies that exploded out of the ground. This was very disconcerting, and after a tense battle that the guards on the palisade noticed, and laughed about… the zombies were felled. The guards yelled down if we were going to leave or not, and the ranger replied with an arrow from his longbow. This gesture was not taken very well, and the guards fired back, hitting the ranger. This meant retreat for the ranger and druid, who ran back to the forest’s edge.

Maccalo Starolo went to the front gate, with Blayze as his silent partner. They were both decked out in bandit gear and badges. Behind them trailed Hal and Moxwell as their ‘prisoners’. Upon reaching the gate, M to the S said that he had some “victims” for them, and wanted into the fort. The guard seemed a bit skeptical, and asked for a password. After some fumbling, the faux-bandits retreated back to the forest edge to re-group.

RoM decided to wait by the road for some bandits to leave the castle, where they could ambush them and fleece them for information. The plan went off without a hitch, and the 3 bandits that they caught were separated for questioning. Clayboyne, Blayze, and S&M went to question the separated ne’er-do-wells. After some arrow-assisted questioning Clayboyne got his bandit to spill the password. S&M was able to reason with the bandit to get the password. Blayze was not so lucky, his tough bandit captive would not spill the beans (even with some sorceror assisted acid splash waterboarding). Both of the talking bandits spilled the that the password was “By the bloody bones of St. Gilmore, who wants to know?”.

The bandits were brought together for one final questioning. The RoM offered to allow the bandits to live if they told them anything that might assist them in defeating the Stag Lord. Two of the bandits that talked earlier gave up information that there was a secret back entrance to the fort. With this information, the party moved towards the fort, leaving the bandits tied up, promising to release them on their safe return.

The RoM approached the fort at dusk, and indeed there was a secret trap door where the bandits had mentioned. The party entered the back entrance (something they are good at) and proceeded into the bowels of the fort.

Session 8

Turns out there were some magical crossbow bolts and a wand of 20 charges of 3rd level magic missiles. After counting their loot, the party headed off to continue exploring. After exploring a bit, the RoM found a thicket of bushes with some berries they suspected were the fangberries they were tasked in finding. The thicket was covered in spiderwebs. The druid decided to ward himself from animals, and snuck in to “poke around in the bushes”.

Mako starkato was definitely not interested in the bush. The druid returned from the thicket with 2 of the 7 berries they needed. This would not do. The party braced themselves for spider-geddon, and headed forward. Those fangberries won’t pick themselves. The party was attacked by a 2 large swarms of spiders. After a frantic battle filled with fire and acid flasks, the party had slain the diminutive beasts. The druid collected the rest of the needed fangberries, and the group continued their exploration.

The next day, the group happened upon a pit, and the druid peered over the edge. The earth was soft around the edges, which caused the druid to fall in the pit. An angry thylacine attacked the druid, and combat began. The bard also slipped into the pit, knowing that the earth was soft around the edges. (CONTENT NOT SAVED) It was a thylicine, and he was defeated probably all from the help of the ranger. Returned to Oleg’s post and turned in Svetlana’s ring. Did not turn in fangberries, and decided to find the Stag lord and show him the glint off of our blades.

Session 7

After a short chase, the RoM attacked the mites and their giant tick brother. A grease filled close quarters combat ensued. The oracle and bard paired together a ghost sound and silent image to create a “sausage fest” behind the enemies. This worked for a while, but the enemies saw through the ruse and sicced the tick on the fighter Blayzyze. This did not go well for the fighter. He took strength damage and that was not good. The battle ensued and after a few more rounds of inept combat, the group felled the foes.

In a search of the room, the ranger spied a map that looked like some sort of battle plan. It showed the mite nest and the kobold cave with a big X over it. There was also the small jade statue that the group was looking for as well as the bag of gold. After a thorough search of the thoroughly treasure-less caves, the party decided to head back to the cave of the kobolds.

After a night’s rest, the party happened upon a small gnome riding a horse. He introduced himself as Halungalom Quesinberry, or “Hal” for short. He called himself a “cook”. This was good, as the group was sick of eating conjured goodberries. He also mentioned that he could do a little magic and offered a demonstration. The Ranger mentioned that he would like to see that demonstration. Hal promptly colorsprayed Clayboyne, knocking him unconscious for 32 seconds, blinding him for a few more. Clayboyne did not appreciate this demonstration.

After making it to the cave o’ kobolds, blayze said “Take us to your leader” and the group headed off to meet Sootscale. The party presented the statue to the kobold leader, who promptly smashed the statue on the ground. “Free at last, free at last… I thank god I am free at last… from that curse”. The MLKoblod then said that that shaman was a bad dude, and if we were bad enough dudes, we should take him out.

The time to attack the usurper was at hand! The Ranger and Fighter successfully performed the pincer maneuver. The bard told a raucous fart joke, causing the shaman to laugh hideously and fall on the ground. Clayboyne and Blaze leaped on the opportunity and really tore him a new one. TEAMWORK! The Shaman had a wand of indeterminate spells and some bracers of +1 armor. There was also his masterwork sickle (cold iron) and a pamphlet written in undercommon. Clayboyne surmised that the pamphlet was entitled “How to not become prone when cornered by 2 melee attackers”. He obviously had not read the ending. There were also sacks and sacks of gold and loot.

Session 6

RoM happened upon 2 ruined buildings on their travels back to oleg’s tradin’ post. Blaze discerned that the buildings were some sort of mud farm long abandoned. The buildings were made of stone, but were in poor repair. After a lengthy discussion about who should lead the party into the destroyed farm, Blaze took charge with the ranger covering the rear with his bow.

While approaching the buildings 2 creatures emerged from the house. One of the creatures looked like a toad walking on 2 legs. The 2nd creature looked like the pet of the first creature, some sort of toad creature with walrus tusks. The druid identified the creature standing on 2 legs as a boggard. The boggard called out that he wanted a truce, and that we should leave his farm. He continues to shout “Me boggard, you go!”

The party decided not to further bother the boggard farmer, as he seemed like he was not a threat. Moxwell noted that this creature might make an excellent minister of defense. He was very persuasive and might ward off future enemies of the realm.

Continuing on through the green belt, the party happened upon a cave with some kobolds “seemed riled up in the area about something”. The party approached the cave entrance and were greeted by a common-speaking kobold. He said that their statue was stolen by mites, and that is what was causing all of the commotion. He lead the group past a captive mite that was sobbing uncontrollably. The mite was being kept as a warning to the others. The kobold led the RoM into the cave to speak to their leader.

The leader explained their situation, and agreed that if the statue was returned, the kobolds would stop being so darn riled up. The group also met up with the shaman, Tartuk, who brought them the idol. He seemed a bit shady and it is quite possible he is playing both sides. Unable to figure out his true motives, the party decided to head off to the mite tree they found. Searching around the tree they found a tunnel heading under the tree. The RoM ventured into the lair of the mites and dispatched the little creatures with extreme prejudice. Marcato Starkcapto was happy to dance and kill. Blaze had his cold iron longsword ready to kill the fey beasts, but he was having trouble swinging at the small creatures. Clayboyne had trouble shooting his longbow in the small corridors, eventually getting fed up and attacking the creatures with his sword. Jerenda’s tiger zeroed in on the hairy hole found in the caverns. There were eggs and other terribly gross shit in there. Yuck. Naturally Mercarto Starlotto was attracted to this stuff, and became more enraptured when the druid figured out these were centipede eggs.

Jerenda assumed that these eggs were where all of the centipedes he has been summoning when he casts his favorite spell “Summon Nature’s Ally : Centipede”, were coming from. After a gross and altogether creepy fight with the centipedes, the group continued on through the caverns and found a “treasure room” full of mites and various bits of garbage that they have scavenged. The mites in the room fled down a Hairy Hole™ and the heroes took chase.

Session 5

After a stop off at Oleg’s post to resupply, the party continued on exploring all areas of the green belt. One morning during this exploration, the party was beset upon by angry “hyenas”. After the short battle, the party identified the creatures as thylicine, or Tazmanian tigers.

After that battle, the party headed on to the shrine that housed that giant bear they heard of. After a quick animal-bane arrow-less battle, the party saw the bear slowly transform into an old man, and then crumble into dust. The bear-man was a man who sacrificed a man, and the angry god turned him into a bear as punishment.

Continuing their exploration in the green belt, the party happened upon a group of very large toads in a pond. There was no magic to be detected, so Moxwell used his gnome ability to speak with the animals. They were unremarkable, the party wondered why they even existed. It was decided to march on and find the tatzlwyrms to secure a mostly undamaged head for Oleg. The group approached the gnarlmarsh, finding a statue of erastil.

After some travels they found a unicorn lying in a pool of filthy water, with its horn broken off. Unicorn-murder! Fearing retribution, the party left it alone.

The tatzlwyrms were in a marshy tangle of islets in the middle of the river. The river was dammed up with all of the dead victims of the Tatzylwyrm menace. After a quick entangle-ridden combat, the party had felled the twin wyrms. In their small cache, there was +1 scale mail, a cold iron longsword (masterwork), some bits of gold and silver, a jade statuette of a nude monk, a silver ring, a pewter stein, and 2 heads of the wyrms that were just killed to turn into Oleg for the bounty! Off to Olegs!

Session 4

The bard, Staccatto Narcotics, or whatever, attempted to put on a show of sleight of hand and bluffing for the residents of Oleg’s tradin’ post. He failed miserably. After that shameful display, and an exchange of goods, the part headed back out into the wilderness of the green belt.

During one evening, the party was attacked by a very large wolf. It turns out this was a warg, as it responded in common to the Gnome’s cries of “Go Away!”. The ranger was on watch, and was pounced on by surprise. He took a lot of damage, and fell unconsious after one more attack from the wolf’s claws. After a few rounds of combat, the creature fled.

After another day’s travel, the party found the tree that they had seen in a treasure map, after some digging by hand. (They once again forgot to buy a shovel) They found a cache/cash of goods including a silver ring (svetlana’s wedding ring perhaps?), a book with magical properties, a wand, and a heavy leather cloak. With these new items, the party set forth.

The next day, the RoM found a shitty looking river, where they met an undead chap. He was dead and stuff. It was really gross, so naturally the bard struck up a quick friendship with the beast. After a brief conversation, it was clear he wanted us to bring him the stag lord also. The party had killed plenty of bandits that were carrying a stag token of some sort. The bard explained that the undead chap said to follow the river to its source to find the “Stag Party”

The party continued on down the river, and stumbled upon a cave with various littered bones. After a quick investigation, it was decided that a very nasty boar lived there. Clayboyne used his level 1 Ranger skills to create an amazing trap. The trap was a masterwork dagger tied to a rope, that was hung around boar-eye level. It was hoped that the boar would accidentally charge into this hanging dagger.

Session 3

The party continued on with their exploration of the Green belt. After a few days exploration, RoM found a thicket of radishes. Before they could even pick one vegetable a band of kobolds attacked…. and were quickly dispatched. The bard danced his way around the radishes, picking them willy nilly, filling a basketful. The Ranger remarked “at least he is good at something”.

After more exploration, the group happened upon a wagon, and a loud boom echoed through the forest. The Bard was instantly deafened by the noise, and the rest of the party was on alert. Arrows whizzed through the air… it was a bandit ambush. An exciting melee occurred, the bard actually fought well, and the ranger coldly picked off all of the foes in the tree forts one by one. The tiger chuffed and huffed around, unsettling many bandits.

The bandit leader was a stout lady dual wielding hand axes. She was very tough, but after a long fought battle, she fell to the fighter and bard’s melee advances.

After the combat, a thorough search of the camp found many supplies, but none of the items (such as the ring for svetlana) people were looking for were found. This must have just been a small camp.


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